Hi, I'm Niklas

This page contains a few of my projects. Nowadays, many of them are using the Rust programming language and mostly concern the game engine Bevy.

Sometimes I feel like writing a blog post about something...

Latest projects:


Cinnog uses Leptos with static site generation and island mode to render a static website. Dynamic parts of the website (islands) use…


This Bevy plugin offers generic asset loaders for common file formats, allowing you to define your own asset types and load them from asset…

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Latest posts:

Bevy ECS as a data layer for static site generation with Leptos

06 January, 2024

TLDR: I wrote a static site generator using Leptos and Bevy ECS called Cinnog. There are many static site generators and since I tend to use…

Notes on mobile development with Bevy #2

03 August, 2023

My Bevy mobile app is very incomplete, but I would like to be able to distribute test builds early on. That means Android builds need to be…

GitHub workflow to publish a Bevy Android app

02 August, 2023

This is a guide on how to configure a GitHub workflow for building, signing and publishing an Android app that uses Bevy (there is a…

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